

Instead, I just pumped money into the ones I had in order to upgrade them and dealt with the situations as they came up rather than buying a whole new slew of creatures for a new tournament. Depending upon what cards are played and what battlefield you're on, one type may provide better bonuses than another, but it seemed hard to justify having to buy what is pretty much the exact same creature six different times in order to really take advantage of this. This setup works well enough, though there's a limited number of Bakugan for purchase, largely because they essentially repeat across the six different types of Bakugan (also known as Attributes). Between matches (which include both tournaments and one-off battles at a park, akin to an arcade mode), you can buy new Bakugan, upgrade them, purchase G-Power cards and manage your decks for your next fight.
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The videogame take on the franchise, Bakugan: Battle Brawlers, puts players in control of a customized character that they attempt to take to the Ultimate Battle Tournament. The+action+doesn't+amount+to+much+more+than+the+same+plastic+toys. There's more to it than that, but that's the basic idea. Once a certain number of cards are won, that player is the overall winner of the game. Then by way of adding up various G-Power cards and through other rules, a winner in each battle is determined and that player wins a card. These balls are the Bakugan and magnetically pop open into their beast form when rolled on top of a card. In the actual real-world game, players place large, magnetic cards on a playing surface and then attempt to roll plastic balls onto them. Pokemon is obviously the biggest example of this, but Bakugan has been picking up steam as of late. Collectible battle animals-robots-demons-creatures-cards will never cease to stop being produced it seems, and each of them is almost always carried over to multiple media types.
